Marcme Sandbairn
Male Halfling Housekeeper
He is an adult halfling with amber eyes, very short dyed strawberry hair, a clean shaven face, and light pink skin.
Personality Traits: Optimistic, Upbeat.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 737 AC (Age 63)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Aricby
Spouse: Asphoda Sandbairn
Mother: Cornelica Twoears-Sandbairn
Father: Orima Twoears-Sandbairn (Deceased)
Children
- Orima Sandbairn - age 32 ♂
- Bulaco Sandbairn - age 32 ♂
Siblings
- Aldawan Sandbairn-Proudhouse - age 70 ♀
- Caramrl Twoears-Sandbairn - age 66 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 11 | 10 | 9 | 9 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Marcme rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Marcme has advantage on saving throws against being frightened.
- Halfling Nimbleness. Marcme can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "What Not To Eat" |
By Anthiil What at first looks like a wilderness survival guide on closer inspection is reveals itself to be a poisoners handbook, packed with detailed and accurate information covering doses required to achieve different effects, from a mild tingle to a painful death. |
5 lbs. |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Asphoda" engraved on the inside. | |
| 1 | 13 gp | Jade ring | A silver ring, with 1 small a jade stone inset. | |
| 1 | 1 gp 7 cp | Money Pouch | Marcme's money pouch. It has 10 sp and 7 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 sp | Polished stone necklace | A string of large polished stone beads. | |
| 1 | Twine | A short length of twine. Just a few foot long. |