Marmald Twoears

Male Halfling Housekeeper

He is an adult halfling with grey eyes, scruffy red and grey streaked hair, a clean shaven face, and light pink skin.

Personality Traits: Pessimistic, Personable, Impatient.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 728 AC (Age 72)

Orientation: Hetrosexual

Home: Pipe-Leaf Field

Settlement: Aricby

Spouse: Alviel Twoears

Mother: Daisyuby Auglamyrnae-Twoears (Deceased)

Guardian: Amroir Aughpor

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
9 13 10 9 10 8
+1 -1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: lawful good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Abilities:

  • Lucky. When Marmald rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Marmald has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Marmald can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 Comb A comb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Alviel" engraved on the inside.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 4 sp 3 cp Money Pouch Marmald's money pouch. It has 2 sp and 23 cp in it. ½ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 gp Signet ring

Download as Fantasy Grounds NPC

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