Egilose Haybuck
Female Halfling Housekeeper
She is an adult halfling with amber eyes (the right of which is glass), dyed auburn hair in a plait, and medium brown skin.
Personality Traits: Extroverted, Jumpy.
Alignment: lawful neutral.
She is a follower of Xor. (LE)
Born: 720 AC (Age 79)
Orientation: Hetrosexual
Home: Sandbairn-Proudhouse's Best Old-Clothes
Settlement: Port Glasleigh (immigrated from Aricby)
Spouse: Louis Riser (Deceased)
Mother: Robinina Haybuck (Deceased)
Father: Hendaar Haybuck (Deceased)
Siblings
- Laricld Haybuck - age 88 ♂
- Esmerora Haybuck - age 83 ♀
- Lavinlot Haybuck-Hoag - age 72 ♀
- Sengol Simmons-Haybuck - age 72 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 9 | 11 | 11 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Egilose rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Egilose has advantage on saving throws against being frightened.
- Halfling Nimbleness. Egilose can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 1 gp 8 sp 4 cp | Money Pouch | Egilose's money pouch. It has 17 sp and 14 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |