Angelnda Whitbairn
Female Halfling
She is an elderly halfling with amber eyes, short curly brown hair, and light brown skin.
Personality Traits: Shy, Jovial.
Alignment: chaotic evil.
She is a follower of Xor. (LE)
Born: 713 AC (Age 87)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Aricby
Mother: Amara Whitbairn (Deceased)
Father: Brutuoc Whitbairn (Deceased)
Siblings
- Caramse Twoears - age 88 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 11 | 10 | 13 | 13 |
| -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Abilities:
- Lucky. When Angelnda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Angelnda has advantage on saving throws against being frightened.
- Halfling Nimbleness. Angelnda can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A short pencil | common | A short pencil. | ||
| 1 | 480 gp | Imp-powered music box | uncommon |
Plays music when powered. A lever on the side allows selection from a number of musical compositions. The music box is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | 1 gp 5 sp 4 cp | Money Pouch | common | Angelnda's money pouch. It has 13 sp and 24 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 3 cp | Walking Stick | common | A walking stick made of ash. | 4 lbs. |