Angelnda Whitbairn

Female Halfling

She is an elderly halfling with amber eyes, short curly brown hair, and light brown skin.

Personality Traits: Shy, Jovial.

Alignment: chaotic evil.

She is a follower of Xor. (LE)

Born: 713 AC (Age 87)

Orientation: Hetrosexual

Home: Wheat Field

Settlement: Aricby

Mother: Amara Whitbairn (Deceased)

Father: Brutuoc Whitbairn (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 11 10 13 13
-2 +1 +1 +1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: chaotic evil

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2

Abilities:

  • Lucky. When Angelnda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Angelnda has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Angelnda can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 A short pencil common A short pencil.
1 480 gp Imp-powered music box uncommon Plays music when powered. A lever on the side allows selection from a number of musical compositions.

The music box is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 1 gp 5 sp 4 cp Money Pouch common Angelnda's money pouch. It has 13 sp and 24 cp in it. ¾ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 3 cp Walking Stick common A walking stick made of ash. 4 lbs.

Download as Fantasy Grounds NPC

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