Oboldar Proudhouse

Male Halfling

He is an elderly halfling with amber eyes, a dyed blond quiff, bushy sideburns, and pale white skin.

Personality Traits: Jumpy, Irritable, Mean.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 706 AC (Age 94)

Orientation: Hetrosexual

Home: Bertlot's Cobblers

Settlement: Bardville (immigrated from Aricby)

Spouse: Bertlot Proudhouse

Mother: Pimpernsa Proudhouse (Deceased)

Father: Blanolo Proudhouse (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 12 9 10 13 13
+1 +1 +1 +1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: lawful evil

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Insight +2

Abilities:

  • Lucky. When Oboldar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Oboldar has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Oboldar can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 6 gp "The Magic of Herbs: Healing Made Easy" By Doe Green

A book of traditional healing and treatments. Mostly incorrect.
5 lbs.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 15 gp 7 sp 5 cp Garnet gilded copper gorget A heavy gorget made of gilded copper, studded with a small garnet.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Bertlot" engraved on the inside.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 1 gp 6 sp 7 cp Money Pouch Oboldar's money pouch. It has 14 sp and 27 cp in it. ⅞ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Pouch A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). 1 lb.
1 3 cp Walking Stick A walking stick made of walnut. 4 lbs.

Download as Fantasy Grounds NPC

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