Gervasius Whimhand
Male Human Farmer
He is an adult human with blue eyes, short dyed black hair in a side parting, a full beard, and light brown skin.
Personality Traits: Hilarious, Altruistic, Evasive.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 754 AC (Age 46)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Thorngrave
Spouse: Blodwen Whimhand
Mother: Bessey Whimhand (Deceased)
Father: Esau Whimhand (Deceased)
Children
- Esau Whimhand the 2nd - age 3 ♂
Siblings
- Kenneth Whimhand - age 57 ♂
- Avice Whimhand - age 55 ♀
- Hattie Kirk - age 54 ♀
- Caroline Leonard - age 51 ♀
- Pamela Kirk - age 38 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 11 | 11 | 11 | 11 | 12 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Spoken Languages: Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 4 gp | Bottle of Pinot Noir (Oak aged, Vintage 798) | common | A ruby red wine with notes of cherry, raspberry, and violets. | 2½ lbs. |
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Blodwen" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Gervasius' money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 6 gp | Silver gorget | common | A heavy gorget made of silver. | |
| 1 | 80 gp | Wind-up mistars board | uncommon |
Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check. The mistars board has a key which when wound for 6 seconds (1 turn) powers the mistars board for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |