Virginia Flinn

Female Human Poacher

She is an adult human with amber eyes, long tied back auburn hair, and olive skin.

Personality Traits: Upbeat, Evasive.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 780 AC (Age 20)

Orientation: Hetrosexual

Home: None

Settlement: Abingcombe

Mother: Charlotte Flinn

Father: Victor Flinn (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 7 12 8 11 10
-1 +1 -1

ACHPPassive
Perception
Speed
10 18 9 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +1, Deception +2, Stealth +1

Abilities:

  • Sneak Attack. Once per turn, Virginia can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Virginia knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 9 sp 5 cp Money Pouch Virginia's money pouch. It has 4 gp, 7 sp and 25 cp in it. ¾ lb.
3 Rusty nail A rusty old nail.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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