Wheru Flelapup
Female Otterfolk Paladin
She is an adult otterfolk with black eyes and light brown fur with grey patches.
Personality Traits: Honest.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 770 AC (Age 30)
Orientation: Hetrosexual
Home: None
Settlement: Eastingden
Mother: Flela Jooypup (Deceased)
Father: Whear (Deceased)
Siblings
- Rheyereep Flelapup - age 32 ♂
- Doona Flelapup - age 32 ♀
- Wheakin Flelapup - age 30 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 11 | 11 | 9 | 12 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 15 | 20 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Greatsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2d6 slashing damage.
- Club. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Intimidation +3, Insight +2
Abilities:
- Hold Breath. Wheru can hold their breath for up to 30 minutes at a time.
- Bite. Wheru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Spellcasting. Wheru is a spellcaster. Her spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
1st-level
(2 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 50 gp | Greatsword | A Martial Melee weapon. 2d6 slashing damage. Range: 5. Properties: Heavy, Two-Handed | 6 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 18 gp 3 sp 6 cp | Money Pouch | Wheru's money pouch. It has 17 gp, 13 sp and 6 cp in it. | ¾ lb. |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |