Zooli
Female Otterfolk Traveling Bard
She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their face.
Personality Traits: Optimistic.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 770 AC (Age 30)
Orientation: Hetrosexual
Home: None
Settlement: Eastingden
Mother: Pleep (Deceased)
Father: Ker Jooypup (Deceased)
Siblings
- Pluluma - age 33 ♀
- Thiell - age 30 ♂
- Drulurup - age 28 ♂
- Hekol - age 26 ♂
- Peakol - age 26 ♂
- Tearit - age 20 ♂
- Whookol - age 18 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 7 | 13 | 12 |
| -2 | +1 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Crossbow, hand. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Performance +3, History +3
Abilities:
- Hold Breath. Zooli can hold their breath for up to 30 minutes at a time.
- Bite. Zooli can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Zooli can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Zooli is a spellcaster. Her spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 12 gp 5 sp | A bracelet | A cord of platted leather with a small number of adamant beads. | |
| 1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 13 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 4 gp 9 sp 9 cp | Money Pouch | Zooli's money pouch. It has 4 gp, 8 sp and 19 cp in it. | ⅝ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 7 gp 5 sp | Pearl necklace | A string of pearls of various sizes. | |
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 30 gp | Viol | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |