Meyekol

Male Otterfolk

He is an elderly otterfolk with grey eyes and light brown fur with grey fur on their face and chest.

Personality Traits: Personable, Tense.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 754 AC (Age 46)

Orientation: Hetrosexual

Home: River Inlet

Settlement: Eastingden

Spouse: Reeli (Deceased)

Mother: Leare (Deceased)

Father: Cloorit (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 10 8 10 8
+1 -1 -1

ACHPPassive
Perception
Speed
11 4 9 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Animal Handling +1

Abilities:

  • Hold Breath. Meyekol can hold their breath for up to 30 minutes at a time.
  • Bite. Meyekol can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 Handkerchief A small square of cloth with Meyekol stitched in one corner.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 3 cp Money Pouch Meyekol's money pouch. It has 3 cp in it. ¹⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Smooth Stone A tumbled smooth stone with "Reeli" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 1 cp The Examiner An newspaper known for it's investigative reporting. Printed at The Examiner Press. ¹⁄₁₆ lb.

Download as Fantasy Grounds NPC

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