Galaor the Second

Male Elven Arch-Druid's Apprentice

He is an adolescent elf with hazel eyes, scruffy dyed auburn hair, and dark brown skin.

Personality Traits: Downbeat, Evasive, Shy.

Alignment: neutral good.

Born: 754 AC (Age 46)

Orientation: Bisexual

Home: Yavaril's Apothecary

Settlement: Vispasiash

Mother: Celenel the First

Father: Amronar the First

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 11 12 11 8
-2 +2 +1 -1

ACHPPassive
Perception
Speed
14 16 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Religion +2, Medicine +3

Abilities:

  • Fey Ancestry. Galaor has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Galaor can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Galaor is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Bottle, glass 2 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 1 gp 5 sp 2 cp Money Pouch Galaor's money pouch. It has 1 gp, 4 sp and 12 cp in it. ⁵⁄₁₆ lb.
1 Pouch of oregano A small pouch containing dried oregano. It has lost its potency.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

Send Feedback