Indenna the Second
Female Elven Druid
She is an adult elf with hazel eyes, long tied back dark-brown hair, and dark brown skin.
Personality Traits: Personable, Kind.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 502 AC (Age 298)
Orientation: Hetrosexual
Home: None
Settlement: Pocklingdown (immigrated from Vispasiash)
Mother: Rindeas the First
Father: Mahtaim the Second
Siblings
- Celenel the First - age 318 ♀
- Eledhwendal - age 288 ♀
- Findin the Second - age 280 ♂
- Indien - age 272 ♀
- Penlodlas the First - age 200 ♂
- Serindael the First - age 174 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 14 | 11 | 12 | 8 | 9 |
-2 | +2 | +1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
14 | 16 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Survival +3, Arcana +1
Abilities:
- Fey Ancestry. Indenna has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Indenna can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Indenna is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
1 | 8 sp 2 cp | Money Pouch | Indenna's money pouch. It has 8 sp and 2 cp in it. | ³⁄₁₆ lb. |
1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |