Shemeep
Male Otterfolk Housekeeper
He is an adolescent otterfolk with grey eyes and dark brown fur with brown fur on their face and chest.
Personality Traits: Extroverted.
Alignment: chaotic neutral.
Born: 793 AC (Age 7)
Orientation: Hetrosexual
Home: Shere's Masons
Settlement: Port Willenden
Mother: Theena
Father: Lulurit Fremapup
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 8 | 8 | 11 | 8 |
| -2 | +1 | -1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 9 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +1
Abilities:
- Hold Breath. Shemeep can hold their breath for up to 30 minutes at a time.
- Bite. Shemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Brilliant way" |
By Fray Eaton Not a particularly famous book, but a good read. |
5 lbs. |
| 1 | 5 gp | "Each poor adventure" |
By Galadir Not a particularly famous book and a disappointing read. |
5 lbs. |
| 1 | 10 gp | "The Road" |
By Cissy Garner The most popular tales of Caspio's adventures, packed with romance and danger, these stories have been passed down via Oral Tradition for generations, and now are collected together in print for the first time. A holy book for the devout. |
5 lbs. |
| 1 | A matchbook | A matchbook containing 10 matches. | ||
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 1 gp 4 sp 4 cp | Money Pouch | Shemeep's money pouch. It has 14 sp and 4 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |