Rheay Deyeteepup
Female Otterfolk Arch-Druid's Apprentice
She is an adolescent otterfolk with black eyes and white fur with light brown patches.
Personality Traits: Extroverted, Altruistic.
Alignment: neutral.
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: Chiey's Apothecary
Settlement: Port Willenden
Mother: Deyetee Weenpup
Father: Miekin Koorepup
Siblings
- Sheyer Deyeteepup - age 24 ♂
- Keyelee Deyeteepup - age 23 ♂
- Cheerup Deyeteepup - age 21 ♂
- Sietee Deyeteepup - age 18 ♀
- Siereep Deyeteepup - age 15 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 6 | 12 | 13 | 12 |
| -2 | +1 | -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 12 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Perception +3, Insight +3
Abilities:
- Hold Breath. Rheay can hold their breath for up to 30 minutes at a time.
- Bite. Rheay can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Rheay can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Rheay is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 10 matches. | ||
| 1 | 3 gp | A solid electrum arm ring | A chorded electrum band, worn around the upper arm. | |
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 sp | Money Pouch | Rheay's money pouch. It has 3 sp and 20 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |