Weyetee
Female Otterfolk Arch-Druid's Apprentice
She is an adolescent otterfolk with black eyes and grey fur with white patches.
Personality Traits: Dull.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: Chiey's Apothecary
Settlement: Port Willenden
Mother: Thrulup
Father: Clekin Pleypup
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 10 | 13 | 7 | 8 |
| +2 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 16 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Survival +3, Medicine +3
Abilities:
- Hold Breath. Weyetee can hold their breath for up to 30 minutes at a time.
- Bite. Weyetee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Wild Shape. Weyetee can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Weyetee is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 7 cp | A solid pewter neck ring | A chorded pewter band, with a loop clasp, worn around the neck. | |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 6 sp 7 cp | Money Pouch | Weyetee's money pouch. It has 4 sp and 27 cp in it. | ⅝ lb. |
| 1 | Rotten fish | A rotten fish. | ||
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 3 sp | Silver ear stud | A plain silver stud, with a pin & clasp. | |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |