Thietee Stevenson

Female Otterfolk

She is an elderly otterfolk with grey eyes and dark brown fur with grey fur on their face and chest.

Personality Traits: Introverted, Impatient, Pessimistic.

Alignment: neutral.

Born: 753 AC (Age 46)

Orientation: Hetrosexual

Home: Orchard

Settlement: Ilbaham (immigrated from Port Willenden)

Spouse: Moses Stevenson

Mother: Dietu (Deceased)

Father: Hoolee (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 8 8 7 11
+1 -1 -1 -1

ACHPPassive
Perception
Speed
11 3 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Medicine +1

Abilities:

  • Hold Breath. Thietee can hold their breath for up to 30 minutes at a time.
  • Bite. Thietee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "All mine" By Bofáin Taleforger

Fiction. A down on his luck dwarf inherits an adamant mineshaft. But how did his uncle die? And what of the rumors of something alive in the deepest caverns?
5 lbs.
1 5 gp "My fast island" By Samuel Mardig

Not a particularly famous book, yet quite compelling.
5 lbs.
1 50 gp Antitoxin (vial) A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
1 2 sp 1 cp Money Pouch Thietee's money pouch. It has 21 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
2 Rusty nail A rusty old nail.
1 Smooth Stone A tumbled smooth stone with "Moses" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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