Rheema

Female Otterfolk Druid

She is an elderly otterfolk with grey eyes and grey fur with light brown fur on their face and chest.

Personality Traits: Responsible.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 753 AC (Age 47)

Orientation: Hetrosexual

Home: Chiey's Apothecary

Settlement: Port Willenden

Spouse: Llululo (Deceased)

Mother: Jeela (Deceased)

Father: Wierup Tooppup (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 12 12 11
-2 +1 +1 +1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Mace. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Medicine +3, Insight +3

Abilities:

  • Hold Breath. Rheema can hold their breath for up to 30 minutes at a time.
  • Bite. Rheema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Rheema can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Rheema is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 Fresh fish A fresh fish.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 gp Mace A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 7 sp 3 cp Money Pouch Rheema's money pouch. It has 6 sp and 13 cp in it. ⅜ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
2 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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