Rheema
Female Otterfolk Druid
She is an elderly otterfolk with grey eyes and grey fur with light brown fur on their face and chest.
Personality Traits: Responsible.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 753 AC (Age 47)
Orientation: Hetrosexual
Home: Chiey's Apothecary
Settlement: Port Willenden
Spouse: Llululo (Deceased)
Mother: Jeela (Deceased)
Father: Wierup Tooppup (Deceased)
Children
- Wierup - age 28 ♂
Siblings
- Thriela - age 44 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 12 | 12 | 11 |
| -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Mace. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Medicine +3, Insight +3
Abilities:
- Hold Breath. Rheema can hold their breath for up to 30 minutes at a time.
- Bite. Rheema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Rheema can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Rheema is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Fresh fish | A fresh fish. | ||
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 gp | Mace | A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk | 4 lbs. |
| 1 | 7 sp 3 cp | Money Pouch | Rheema's money pouch. It has 6 sp and 13 cp in it. | ⅜ lb. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 2 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |