Zey Thooppup
Female Otterfolk Housekeeper
She is an adolescent otterfolk with grey eyes and light brown fur with dark brown stripes.
Personality Traits: Upbeat, Responsible.
Alignment: chaotic evil.
She is a follower of Kalis. (CE)
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: River Inlet
Settlement: Oldden
Mother: Thoop Leyelapup
Father: Poorup Ruluteepup
Siblings
- Zelo Thooppup - age 8 β
- Leyela Thooppup - age 6 β
- Zeameep Thooppup - age 6 β
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 9 | 11 | 9 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: chaotic evil
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Insight +2
Abilities:
- Hold Breath. Zey can hold their breath for up to 30 minutes at a time.
- Bite. Zey can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 cp | Broom | common | A well used broom. | |
| 1 | 5 gp | Herbalism Kit | common | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Kalis) | common | A holy symbol in the shape of a skull. | |
| 1 | 2 gp 1 sp 2 cp | Money Pouch | common | Zey's money pouch. It has 2 gp and 12 cp in it. | ΒΌ lb. |
| 1 | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |