Thruluma Freyeppup
Female Otterfolk Housekeeper
She is an adult otterfolk with black eyes and light brown fur with grey patches.
Personality Traits: Dull.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 765 AC (Age 35)
Orientation: Hetrosexual
Home: Freyeppup's Best Apothecary
Settlement: Oldden
Mother: Freyep Meamapup (Deceased)
Father: Seyell Chenpup (Deceased)
Siblings
- Meama Freyeppup - age 46 ♀
- Fooreep Freyeppup - age 46 ♂
- Prooll Freyeppup - age 44 ♂
- Rulull Freyeppup - age 40 ♂
- Dreer Freyeppup - age 38 ♂
- Rulure Freyeppup - age 37 ♀
- Nulur Freyeppup - age 35 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 12 | 10 | 12 |
| -2 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +3
Abilities:
- Hold Breath. Thruluma can hold their breath for up to 30 minutes at a time.
- Bite. Thruluma can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp 6 cp | Money Pouch | Thruluma's money pouch. It has 9 sp and 16 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | Stale fish | A stale fish. |