Andoduc Nelson
Male Halfling Housekeeper
He is an adult halfling with brown eyes, long curly dyed black hair, a clean shaven face, and medium brown skin.
Personality Traits: Pessimistic.
Alignment: neutral.
Born: 775 AC (Age 25)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Folcashire
Spouse: Mera Nelson
Mother: Pimperra Nelson
Father: Martinus Nelson
Children
- Roseha Nelson - age 2 ♀
Siblings
- Jasmly Nelson-Montgomery - age 27 ♀
Half-Siblings (Father's Side)
- Susanna Haines - age 43 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 8 | 10 | 7 | 10 |
| +2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 3 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +1
Abilities:
- Lucky. When Andoduc rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Andoduc has advantage on saving throws against being frightened.
- Halfling Nimbleness. Andoduc can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Mera" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 2 gp 1 sp 1 cp | Money Pouch | Andoduc's money pouch. It has 1 gp, 9 sp and 21 cp in it. | ⅝ lb. |