Rosamine Williamson
Female Halfling Housekeeper
She is an adult halfling with brown eyes, black hair in a ponytail, and dark brown skin.
Personality Traits: Optimistic, Downbeat.
Alignment: chaotic good.
She is a follower of Marlon. (NG)
Born: 772 AC (Age 28)
Orientation: Hetrosexual
Home: Marsh-Noyes' Comfortable Cobblers
Settlement: Folcashire
Spouse: Rontar Williamson
Mother: Mirabica Marsh-Noyes
Father: Dolph Marsh-Noyes
Siblings
- Meriaan Marsh-Noyes - age 25 ♂
- Maximaold Marsh-Noyes - age 23 ♀
Half-Siblings (Father's Side)
- Tantima Thompson - age 23 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 8 | 11 | 11 | 11 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0
Abilities:
- Lucky. When Rosamine rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Rosamine has advantage on saving throws against being frightened.
- Halfling Nimbleness. Rosamine can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Rontar" engraved on the inside. | |
| 1 | 3 gp | Gold ear ring | A plain gold hoop earring. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 5 sp 7 cp | Money Pouch | Rosamine's money pouch. It has 4 sp and 17 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | 12 gp 6 sp 6 cp | Splendid Quartz necklace | A copper necklace, with 5 medium quartz gems hanging from it. |