Tantima Heaphair
Female Halfling Housekeeper
She is an adult halfling with hazel eyes, brown hair in a ponytail, and medium brown skin.
Personality Traits: Irritable.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 771 AC (Age 29)
Orientation: Homosexual
Home: Heaphair's Tailors
Settlement: Folcashire
Mother: Linasy Heaphair
Father: Carado Heaphair
Siblings
- Isensco Heaphair - age 51 ♂
- Tantada Montgomery - age 32 ♀
- Paladld Heaphair - age 25 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 14 | 12 | 9 | 9 | 11 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Abilities:
- Lucky. When Tantima rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Tantima has advantage on saving throws against being frightened.
- Halfling Nimbleness. Tantima can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Broom | A well used broom. Both the head and the handle have been replaced multiple times. | |
| 1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 4 sp 1 cp | Money Pouch | Tantima's money pouch. It has 4 sp and 1 cp in it. | ⅛ lb. |
| 1 | Twine | A short length of twine. Just a few foot long. |