Samwinor Townsend-Williamson
Male Halfling Junior Furrier
He is an adult halfling with hazel eyes (the right of which is glass), scruffy light-brown hair, bushy sideburns, and medium brown skin.
Personality Traits: Tense.
Alignment: neutral good.
Born: 763 AC (Age 37)
Orientation: Hetrosexual
Home: Blanco's Furriers
Settlement: Folcashire
Spouse: Jessaminelia Townsend-Williamson
Mother: Caramera Williamson
Father: Ismouc Williamson
Children
- Ismouc Townsend-Williamson - age 10 ♂
- Cerergo Townsend-Williamson - age 8 ♂
- Drogoar Townsend-Williamson - age 3 ♂
Siblings
- Mera Nelson - age 32 ♀
- Seredivarudo Marsh-Williamson - age 32 ♂
- Rose Corey-Bulgenose - age 25 ♀
- Tantima Thompson - age 23 ♀
- Cameosa Williamson - age 20 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 11 | 11 | 10 | 10 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Head Knife. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Samwinor rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Samwinor has advantage on saving throws against being frightened.
- Halfling Nimbleness. Samwinor can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Jessaminelia" engraved on the inside. | |
| 1 | 1 gp | Head Knife |
A Simple Melee weapon. 1d4
slashing damage.
Range: 5.
Properties:
Light, Monk
A large half-circle blade that is sharp on the rounded portion. The maneuverability of the blade edge make it useful for cutting curves. |
2 lbs. |
| 1 | 5 gp | Leatherworker's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
| 1 | 1 gp 6 sp | Money Pouch | Samwinor's money pouch. It has 14 sp and 20 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |