Beriladuc Marsh

Male Halfling

He is an elderly halfling with blue eyes, short white hair in a side parting, a clean shaven face, and light brown skin.

Personality Traits: Serious, Tense.

Alignment: chaotic good.

He is a follower of Marlon. (NG)

Born: 720 AC (Age 80)

Orientation: Hetrosexual

Home: Marsh-Braceworthy's Comfortable Weavers

Settlement: Folcashire

Spouse: Gerdica Marsh

Mother: Jessura Willard-Marsh (Deceased)

Father: Theool Willard-Marsh (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 13 10 9 11 13
+1 +1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Abilities:

  • Lucky. When Beriladuc rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Beriladuc has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Beriladuc can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 7 gp "My Witch" By Amber Rose

A trashy romance novel. The book is about a simple farmer, swept off his feet by a beautiful and powerful sorceress.
5 lbs.
1 5 gp "No sad mystery" By Turbert Ingram

Not a particularly famous book, but a page-turner.
5 lbs.
1 10 gp "The locked room" By Induilawen

Detective fiction. Genius elven watchwoman Celeel Clue attempts to solve a seemingly impossible murder.
5 lbs.
1 Boiled Sweets Homemade boiled sweets made from apples. The juice was filtered, evaporated, caramelized, and allowed to harden. ¹⁄₁₆ lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Gerdica" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 2 gp 5 sp 5 cp Money Pouch Beriladuc's money pouch. It has 25 sp and 5 cp in it. ⅝ lb.
1 Twine A short length of twine. Just a few foot long.
1 3 sp Watering Can A metal watering can with a long spout.

Download as Fantasy Grounds NPC

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