Senglo Hatfield

Male Halfling

He is an elderly halfling with hazel eyes, a shaved head, a clean shaven face, and medium brown skin.

Personality Traits: Humorless, Honest.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 718 AC (Age 82)

Orientation: Hetrosexual

Home: Wheat Field

Settlement: Folcashire

Mother: Hawys Hatfield (Deceased)

Father: Bulambad Hatfield (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 14 8 10 11 13
+2 -1 +1

ACHPPassive
Perception
Speed
12 3 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +3

Abilities:

  • Lucky. When Senglo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Senglo has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Senglo can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Abacus 2 lbs.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 Handkerchief A small square of cloth with Senglo stitched in one corner.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 6 sp 9 cp Money Pouch Senglo's money pouch. It has 4 sp and 29 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 cp Polished wood necklace A string of small polished wooden beads.

Download as Fantasy Grounds NPC

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