Amrodin Darlanur

Male Elven Housekeeper

He is an adult elf with blue eyes, a blond quiff, a clean shaven face, and light brown skin.

Personality Traits: Reckless, Introverted, Evasive.

Alignment: chaotic neutral.

He is a follower of Solos. (LN)

Born: 296 AC (Age 504)

Orientation: Hetrosexual

Home: Orchard

Settlement: Rochesbrook

Mother: Amineila Strarrara (Deceased)

Father: Pippiras Darlanur (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 13 9 10 9
-2 +1 +1

ACHPPassive
Perception
Speed
11 5 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, History +2

Abilities:

  • Fey Ancestry. Amrodin has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Common, Elvish, Otterese

Inventory

Quantity Value Item Description Weight
1 10 gp "The art of Sashimi" By Reyen Heyemapup

A book on how to serve raw fish. Contains explicit instructions on cuts and presentation. Invented by Otterfolk, this method of serving fish has become popular in high-society.
5 lbs.
2 Dice A standard six-sided die.
1 2 cp Flask or tankard 1 lb.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 1 gp 7 sp Money Pouch Amrodin's money pouch. It has 15 sp and 20 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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