Mantina Digglepen
Female Halfling Housekeeper
She is an adult halfling with amber eyes, auburn and grey streaked hair in a pigtails, and light pink skin.
Personality Traits: Oblivious, Hilarious.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 741 AC (Age 59)
Orientation: Hetrosexual
Home: Orchard
Settlement: Fonsstead
Spouse: Dinofus Digglepen
Mother: Gerdba Digglepen-Combs
Father: Saradduc Digglepen-Combs
Children
- Palad Digglepen - age 33 ♂
- Gerdba Digglepen - age 18 ♀
- Bowmango Digglepen - age 12 ♂
Siblings
- Cornese Muggardner - age 55 ♀
- Otman Combs - age 51 ♂
- Lavinisy Proudnose-Combs - age 50 ♀
- Jasmirala Greenworthy - age 41 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 10 | 10 | 11 | 10 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Mantina rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mantina has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mantina can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 10 gp | Crystal | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 1 lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Dinofus" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 1 gp 2 sp 3 cp | Money Pouch | Mantina's money pouch. It has 10 sp and 23 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pouch of thyme | A small pouch containing dried thyme. It has lost its potency. |