Bilblly Proudhouse

Male Halfling Hunter

He is an adult halfling with amber eyes, short curly dark-brown and grey streaked hair, a clean shaven face, and medium brown skin.

Personality Traits: Jovial, Tolerant.

Alignment: neutral.

Born: 727 AC (Age 72)

Orientation: Hetrosexual

Home: Huntsman

Settlement: Kingsteignheath (immigrated from Fonsstead)

Spouse: Winnie Proudhouse (Deceased)

Mother: Malvaor Proudhouse (Deceased)

Father: Hamirl Proudhouse (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 11 11 13 10
-2 +2 +1

ACHPPassive
Perception
Speed
12 6 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Shortbow. Ranged Weapon Attack: +4 to hit, range 80 / 320 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +3

Abilities:

  • Lucky. When Bilblly rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Bilblly has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Bilblly can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
3 Chewed gum A piece of chewed gum.
1 50 gp Draft Horse
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Winnie" engraved on the inside.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Bilblly's money pouch. It has 7 sp and 29 cp in it. ¾ lb.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.
1 25 gp Shortbow A Simple Ranged weapon. 1d6 piercing damage. Range: 80/320. Properties: Ammunition, Two-Handed 2 lbs.

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