Gildasa Harper

Female Halfling Poacher

She is an elderly halfling with hazel eyes, thin scruffy light-brown and grey streaked hair, and medium brown skin.

Personality Traits: Unperturbed, Jovial.

Alignment: neutral.

Born: 718 AC (Age 82)

Orientation: Hetrosexual

Home: None

Settlement: Mellworth (immigrated from Fonsstead)

Mother: Bellisimda Harper (Deceased)

Father: Hamfastredic Harper

Siblings

Statistics

STRDEXCONWISINTCHR
11 14 11 7 9 10
+2 -1

ACHPPassive
Perception
Speed
13 16 9 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +4, Perception +1, Acrobatics +4

Abilities:

  • Lucky. When Gildasa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Gildasa has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Gildasa can move through the space of any creature that is of a size larger than small.
  • Sneak Attack. Once per turn, Gildasa can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Gildasa knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 2 sp 6 cp Money Pouch Gildasa's money pouch. It has 1 gp, 20 sp and 26 cp in it. 1 lb.
1 Pouch of thyme A small pouch containing dried thyme. It has lost its potency.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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