Melica Dickson

Female Halfling

She is an elderly halfling with amber eyes, short white hair, and olive skin.

Personality Traits: Unperturbed, Optimistic, Tolerant.

Alignment: neutral.

Born: 706 AC (Age 94)

Orientation: Hetrosexual

Home: Potato Field

Settlement: Kingsteignheath (immigrated from Fonsstead)

Spouse: Petrus Dickson (Deceased)

Mother: Mandand Digglepen (Deceased)

Father: Redicago Digglepen (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 9 9 10 7
-2 +1 -1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2

Abilities:

  • Lucky. When Melica rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Melica has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Melica can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 2 sp Gardening Trowel A sturdy trowel for tending to flowers and plants in the garden.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Petrus" engraved on the inside.
1 7 sp 7 cp Money Pouch Melica's money pouch. It has 7 sp and 7 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 4 cp Pipe A clay pipe.
1 1 gp Pipe Leaf A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.
1 Rusty nail A rusty old nail.
1 2 gp Shovel 5 lbs.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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