Kidarin Deepdeep

Male Dwarven Traveling Bard

He is an adult dwarf with green eyes, very short strawberry and grey streaked hair, a big bushy beard, and olive skin.

Personality Traits: Candid, Responsible.

Alignment: neutral.

Born: 628 AC (Age 172)

Orientation: Hetrosexual

Home: None

Settlement: Skarnridge

Spouse: Kilundin Deepdeep (Deceased)

Mother: Durarkûn daughter of Glis (Deceased)

Father: Tharorin Bronzespear (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
8 9 14 12 9 10
-1 +2 +1

ACHPPassive
Perception
Speed
11 22 11 25 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +2, Persuasion +2

Abilities:

  • Dwarven Resilience. Kidarin has advantage on saving throws against poison, and they have resistance against poison damage.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Kidarin can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Kidarin is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 4 gp "Each strange time" (Dog-eared) By Allie Caperun

Not a particularly famous book, but entertaining none the less.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 30 gp Bagpipes If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 6 lbs.
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
20 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 6 gp Drum If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 3 lbs.
1 Empty bottle An empty bottle that once contained a beverage.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 4 sp 1 cp Money Pouch Kidarin's money pouch. It has 2 gp, 2 sp and 21 cp in it. ½ lb.
1 2 gp Ornate Key An ornate key with "Kilundin" engraved on it. The dwarven equivalent of a wedding ring.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.

Download as Fantasy Grounds NPC

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