Dáarvi Bronzefoot

Female Dwarven

She is an elderly dwarf with amber eyes, grey hair in a bun, a full beard tied in two braids, and medium brown skin.

Personality Traits: Greedy, Idealistic, Daring.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 560 AC (Age 240)

Orientation: Hetrosexual

Home: Son of Grli's Best Furriers

Settlement: Skarnridge

Spouse: Grli son of Náinili (Deceased)

Mother: Nauglrin Bronzefoot (Deceased)

Father: Kibuin Bronzefoot (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 11 13 11 10 11
+1

ACHPPassive
Perception
Speed
10 6 10 25 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Darts (Gaming set). Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2

Abilities:

  • Dwarven Resilience. Dáarvi has advantage on saving throws against poison, and they have resistance against poison damage.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 Comb A comb.
1 8 sp Darts (Gaming set) A Simple Ranged weapon. 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.)

A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true.
10 lbs.
1 1 sp 5 cp Gardening Gloves Well-worn gloves with reinforced palms, ideal for protecting hands while working in the garden.
1 28 gp 5 sp Jade earrings A pair of electrum earrings, with small jade stones inset.
1 1 gp 5 sp 7 cp Money Pouch Dáarvi's money pouch. It has 14 sp and 17 cp in it. ⅝ lb.
1 3 gp Ornate Lock An ornate lock with "Grli" engraved on it. The dwarven equivalent of a wedding ring.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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