Salvincama Bryan

Female Halfling Arch-Druid's Apprentice

She is an adolescent halfling with grey eyes, long tied back auburn hair, and light pink skin.

Personality Traits: Upbeat, Optimistic.

Alignment: neutral.

Born: 784 AC (Age 16)

Orientation: Hetrosexual

Home: Bingca's Apothecary

Settlement: Griffshire

Mother: Cornenda Bryan

Father: Sargent Jim Bryan

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 10 12 8 10
+1 +1 -1

ACHPPassive
Perception
Speed
13 16 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Light hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Light hammer. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Arcana +1, Nature +1

Abilities:

  • Lucky. When Salvincama rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Salvincama has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Salvincama can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Salvincama can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Salvincama is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 50 gp Alchemist's supplies common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 1 gp Block and tackle common A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. 5 lbs.
1 25 gp 7 sp Jade earrings common A pair of silver earrings, with small jade stones inset.
1 2 gp Light hammer common A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 1 gp 1 sp 4 cp Money Pouch common Salvincama's money pouch. It has 1 gp, 1 sp and 4 cp in it. ⅛ lb.
1 Old pipe common A filthy old clay pipe.
1 27 gp 7 sp 5 cp Quartz-studded ring uncommon A electrum ring, with 2 large quartz stones inset.
1 1 gp Spear common A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 45 gp Studded Leather common Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 5 gp Wooden staff common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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