Duennsa Hayhanger-Turner

Female Halfling Housekeeper

She is an adult halfling with amber eyes, long flowing dyed bright red hair, and medium brown skin.

Personality Traits: Shy, Serious.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 777 AC (Age 23)

Orientation: Hetrosexual

Home: Barley Field

Settlement: Griffshire

Mother: Amaldssa Hayhanger-Turner

Father: Isencuc Hayhanger-Turner

Siblings

Statistics

STRDEXCONWISINTCHR
12 13 12 11 9 10
+1 +1 +1

ACHPPassive
Perception
Speed
11 5 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Medicine +2

Abilities:

  • Lucky. When Duennsa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Duennsa has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Duennsa can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "From Basket to Zigzag: A Book for Weavers" By Emeldida Eledhwen Pearson

A pattern book, with instructions on how to recreate all the most popular cloth designs and regional weaves. Aimed at the professional weaver but may also be of use to anyone who needs to create an authentic disguise...
5 lbs.
1 5 cp Bucket 2 lbs.
1 25 gp Climber's Kit A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. 12 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 2 gp 2 sp 7 cp Money Pouch Duennsa's money pouch. It has 20 sp and 27 cp in it. 1 lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pocket lint Some pocket lint.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
1 2 cp Soap

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