Amirlla Petty

Female Halfling Noble

She is an adult halfling with hazel eyes, long flowing dyed dark-brown hair, and medium brown skin.

Personality Traits: Altruistic, Hilarious.

Alignment: neutral.

Born: 773 AC (Age 27)

Orientation: Homosexual

Home: Petty's Manor

Settlement: Griffshire

Mother: Lanorana Petty

Father: Guiducond Petty

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 9 7 9 11
+1 -1

ACHPPassive
Perception
Speed
11 6 9 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Amirlla rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Amirlla has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Amirlla can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 60 gp A solid platinum arm ring common A chorded platinum band, worn around the upper arm.
1 4 gp Map of the Griffshire area common A map of the area in and around around the hamlet of Griffshire. Includes major streets and a few important dwellings.
1 12 gp 7 sp 9 cp Money Pouch common Amirlla's money pouch. It has 11 gp, 16 sp and 19 cp in it. ⅞ lb.
1 Old pipe common A filthy old clay pipe.
1 60 gp Platinum earrings common A pair of platinum hoop earrings.
1 58 gp Quartz encrusted shoulder clasp uncommon An elaborate electrum shoulder clasp, with 4 large quartz stones inset.
1 100 gp 6 sp 5 cp Ruby pewter gorget uncommon A heavy gorget made of pewter, studded with a medium ruby.
1 120 gp Wind-up cyclopedia uncommon A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate.

The cyclopedia has a key which when wound for 6 seconds (1 turn) powers the cyclopedia for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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