Primrva Hayhanger
Female Halfling Shopkeep's Assistant
She is an adult halfling with brown eyes, short curly black hair, and dark brown skin.
Personality Traits: Patient.
Alignment: neutral.
Born: 761 AC (Age 39)
Orientation: Hetrosexual
Home: Hayhanger's Old-Clothes
Settlement: Griffshire
Spouse: Heribalan Hayhanger
Mother: Miraha Boyd
Father: Marmffo Boyd
Children
- Hobsgo Hayhanger - age 12 ♂
- Dinas Hayhanger - age 7 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 14 | 10 | 11 | 12 | 10 |
| +1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Primrva rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Primrva has advantage on saving throws against being frightened.
- Halfling Nimbleness. Primrva can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Heribalan" engraved on the inside. | |
| 1 | 1 gp 1 cp | Money Pouch | common | Primrva's money pouch. It has 1 gp and 1 cp in it. | ¹⁄₁₆ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |