Menewan North-Collins
Female Halfling
She is an elderly halfling with hazel eyes, white hair in a plait, and black skin.
Personality Traits: Tense, Kind, Impatient.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 712 AC (Age 89)
Orientation: Homosexual
Home: North-Collins' Pastry Shop
Settlement: Castle Hobsostead (immigrated from Griffshire)
Spouse: Egildca North-Collins
Mother: Primuth Hayhanger-Riser (Deceased)
Father: Heobaman Hayhanger-Riser (Deceased)
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
11 | 13 | 10 | 12 | 9 | 11 |
+1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 4 | 11 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +3
Abilities:
- Lucky. When Menewan rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Menewan has advantage on saving throws against being frightened.
- Halfling Nimbleness. Menewan can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
1 | 2 gp | Electrum ring | A plain electrum band. | |
1 | 1 sp 5 cp | Gardening Gloves | Well-worn gloves with reinforced palms, ideal for protecting hands while working in the garden. | |
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Egildca" engraved on the inside. | |
1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
1 | 1 gp 2 sp 2 cp | Money Pouch | Menewan's money pouch. It has 12 sp and 2 cp in it. | ¼ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
1 | Old pipe | A filthy old clay pipe. | ||
1 | 4 cp | Pipe | A clay pipe. | |
1 | 1 gp | Pipe Leaf |
A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe. |
¹⁄₁₆ lb. |