Frootu Llerup

Female Otterfolk Paladin

She is an elderly otterfolk with black eyes and grey fur with white spots.

Personality Traits: Irritable, Shy.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 750 AC (Age 50)

Orientation: Hetrosexual

Home: None

Settlement: Maidsden

Mother: Jiep Llerup (Deceased)

Father: Meareep Llerup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 12 9 11 12
+1 +1 +1

ACHPPassive
Perception
Speed
15 22 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Javelin. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Insight +2, Religion +2

Abilities:

  • Hold Breath. Frootu can hold their breath for up to 30 minutes at a time.
  • Bite. Frootu can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Spellcasting. Frootu is a spellcaster. Her spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • 1st-level (2 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 4 gp "Our boring home" (Dog-eared) By Rielain Pholon

Not a particularly famous book, but a good read.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 Button A loose purple button.
2 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
5 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 20 gp 7 sp 5 cp Money Pouch Frootu's money pouch. It has 18 gp, 26 sp and 15 cp in it. 1¼ lbs.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.

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