Preema Dulurepup

Female Otterfolk Housekeeper

She is an adult otterfolk with black eyes and dark brown fur with brown patches.

Personality Traits: Jovial.

Alignment: neutral good.

Born: 773 AC (Age 27)

Orientation: Hetrosexual

Home: Orchard

Settlement: Bentden

Mother: Dulure Preemapup (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
9 12 10 11 12 8
+1 +1 -1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Perception +2

Abilities:

  • Hold Breath. Preema can hold their breath for up to 30 minutes at a time.
  • Bite. Preema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 6 sp 6 cp Money Pouch Preema's money pouch. It has 5 sp and 16 cp in it. ⁷⁄₁₆ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 7 gp 5 sp Pearl necklace A string of pearls of various sizes.
1 6 cp Pewter chain bracelet A short chain of tiny pewter links.

Download as Fantasy Grounds NPC

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