Charles Mott the 2nd

Male Tiefling Housekeeper

He is an adult tiefling with white eyes (behind a pair of spectacles), long curly strawberry hair, a full beard, and red skin. He has large curled horns.

Personality Traits: Impatient, Evasive, Upbeat.

Alignment: lawful neutral.

He is a follower of Solos. (LN)

Born: 781 AC (Age 19)

Orientation: Hetrosexual

Home: Potato Field

Settlement: Eastford

Mother: Sally Mott

Father: Rogerus Mott

Siblings

Statistics

STRDEXCONWISINTCHR
9 9 10 10 8 13
-1 +1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +2

Abilities:

  • Hellish Resistance. Charles has resistance to fire damage.
  • Infernal Legacy. Charles knows the cantrip. Charisma is the spellcasting ability for this spell.

Spoken Languages: Common, Infernal

Inventory

Quantity Value Item Description Weight
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 Comb A comb.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 2 gp 5 sp 5 cp Money Pouch Charles' money pouch. It has 2 gp, 4 sp and 15 cp in it. ⁷⁄₁₆ lb.
1 Picture of a house A printed image made using a Mirror of Frozen Image. It depicts a house.

Download as Fantasy Grounds NPC

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