Charles Mott the 2nd
Male Tiefling Housekeeper
He is an adult tiefling with white eyes (behind a pair of spectacles), long curly strawberry hair, a full beard, and red skin. He has large curled horns.
Personality Traits: Impatient, Evasive, Upbeat.
Alignment: lawful neutral.
He is a follower of Solos. (LN)
Born: 781 AC (Age 19)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Eastford
Mother: Sally Mott
Father: Rogerus Mott
Siblings
- Deborah Mott - age 17 ♀
- Mae Mott - age 13 ♀
- Fannie Mott - age 10 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 9 | 10 | 10 | 8 | 13 |
| -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +2
Abilities:
- Hellish Resistance. Charles has resistance to fire damage.
- Infernal Legacy. Charles knows the cantrip. Charisma is the spellcasting ability for this spell.
Spoken Languages: Common, Infernal
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | Comb | A comb. | ||
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 gp 5 sp 5 cp | Money Pouch | Charles' money pouch. It has 2 gp, 4 sp and 15 cp in it. | ⁷⁄₁₆ lb. |
| 1 | Picture of a house | A printed image made using a Mirror of Frozen Image. It depicts a house. |