Georgianna Moulton
Female Human
She is an elderly human with grey eyes, silver hair in a ponytail, and olive skin.
Personality Traits: Personable.
Alignment: neutral.
Born: 751 AC (Age 50)
Orientation: Hetrosexual
Home: Toly's Armoursmiths
Settlement: Kidsdale Town (immigrated from Eastford)
Spouse: Toly Moulton
Mother: Fannie Wade (Deceased)
Father: Girardus Wade (Deceased)
Children
- Fannie Gaukpen - age 22 ♀
- Everard Moulton - age 19 ♂
- Harrison Moulton - age 17 ♂
- Samuel Moulton - age 15 ♂
Siblings
- Millicent Ramsey - age 57 ♀
- Sally Mott - age 46 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 9 | 11 | 10 | 13 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 6 cp | Ginger | common | A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. | ¹⁄₁₆ lb. |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Toly" engraved on the inside. | |
| 1 | 5 sp | Lamp | common | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 6 sp 2 cp | Money Pouch | common | Georgianna's money pouch. It has 1 gp, 5 sp and 12 cp in it. | ⅜ lb. |
| 1 | 4 cp | Pipe | common | A clay pipe. | |
| 1 | 1 gp | Pipe Leaf | common |
A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe. |
¹⁄₁₆ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | Rotten hunk of meat | common | A rotten hunk of meat. |