Naual Chromespear
Female Dwarven Vegetable Farmer
She is an adult dwarf with amber eyes, long dyed black hair tied back in a knot, a full beard tied in two braids, and light pink skin.
Personality Traits: Tolerant, Responsible.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 721 AC (Age 79)
Orientation: Hetrosexual
Home: Hilltop Vegetable Garden
Settlement: Mines of Óiin
Spouse: Forili Chromespear
Mother: Faithful Glluin Silverstrut
Father: Dábun Silverstrut (Deceased)
Children
- Glluin Chromespear - age 3 ♀
- Lóluin Chromespear - age 0 ♂
Siblings
- Dwalli Silverstrut - age 107 ♀
- Dáorin Silverstrut - age 100 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 13 | 7 | 10 | 11 |
| -2 | -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 8 | 9 | 25 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +1, Nature +2
Abilities:
- Dwarven Resilience. Naual has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Naual's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 3 gp | Ornate Lock | common | An ornate lock with "Forili" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | 28 gp 5 sp | Peridot electrum chain bracelet | uncommon | A short chain of tiny electrum links, with a small peridot attached. | |
| 1 | 100 gp | Poison, basic (vial) | common | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |