Bombar Copperbottom

Male Dwarven Bandit

He is an adult dwarf with hazel eyes, short curly brown hair, stubble, and medium brown skin.

Personality Traits: Secretive, Daring, Impatient.

Alignment: chaotic good.

He is a follower of Solina. (LG)

Born: 715 AC (Age 85)

Orientation: Hetrosexual

Home: None

Settlement: Mines of Óiin

Mother: Kióin Copperbottom

Father: Narundin Copperbottom

Siblings

Statistics

STRDEXCONWISINTCHR
11 8 15 13 9 11
-1 +2 +1

ACHPPassive
Perception
Speed
10 22 11 25 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +1, Acrobatics +1, Perception +3

Abilities:

  • Dwarven Resilience. Bombar has advantage on saving throws against poison, and they have resistance against poison damage.
  • Sneak Attack. Once per turn, Bombar can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Bombar knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
3 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 1 sp 4 cp Money Pouch Bombar's money pouch. It has 3 gp, 20 sp and 14 cp in it. ¾ lb.
2 Rusty nail A rusty old nail.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback