Andwiman Farewort-Bankhill

Male Halfling

He is an elderly halfling with brown eyes, balding grey hair, bushy sideburns, and medium brown skin.

Personality Traits: Unperturbed, Optimistic.

Alignment: chaotic good.

He is a follower of Gaia. (CN)

Born: 709 AC (Age 91)

Orientation: Hetrosexual

Home: Stanley's Tailors

Settlement: Erdinville

Spouse: Margaretta Farewort-Bankhill (Deceased)

Mother: Maranura Farewort-Bankhill (Deceased)

Father: Isengrimnto Farewort-Bankhill (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
6 13 10 10 10 10
-2 +1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Andwiman rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Andwiman has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Andwiman can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
2 Broken arrow A broken arrow, missing its tip.
1 6 cp Ginger A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. ¹⁄₁₆ lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Margaretta" engraved on the inside.
1 3 sp 7 cp Money Pouch Andwiman's money pouch. It has 3 sp and 7 cp in it. ³⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.
1 3 sp Watering Can A metal watering can with a long spout.

Download as Fantasy Grounds NPC

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