Helena Lamb

Female Human Housekeeper

She is an adult human with amber eyes, scruffy black hair, and medium brown skin.

Personality Traits: Daring, Kind, Honest.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 755 AC (Age 45)

Orientation: Hetrosexual

Home: Potato Field

Settlement: Beltchingsey

Spouse: Shadrach Lamb

Mother: Lena Thomson (Deceased)

Father: Griffith Thomson (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 13 9 10 10
-2 +1

ACHPPassive
Perception
Speed
10 5 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 1 gp Cook's utensils common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 1 sp Copper signet ring common A copper band, shaped with flat section embossed with the lamb family crest.
1 5 cp Engraved pewter ring common A pewter ring, with distinctive human engraving.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Shadrach" engraved on the inside.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 5 gp Mirror, steel common ½ lb.
1 2 gp 3 sp 5 cp Money Pouch common Helena's money pouch. It has 1 gp, 13 sp and 5 cp in it. ⅜ lb.
1 Old pipe common A filthy old clay pipe.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

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