Drietee
Female Otterfolk Troubadour
She is an adult otterfolk with grey eyes and medium brown fur with grey fur on their feet.
Personality Traits: Tired, Honest.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 759 AC (Age 41)
Orientation: Hetrosexual
Home: None
Settlement: Port Corringden
Mother: Shiema (Deceased)
Father: Plulureep (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 15 | 9 | 12 | 10 | 13 |
| +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 16 | 11 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Performance +3, Persuasion +3
Abilities:
- Hold Breath. Drietee can hold their breath for up to 30 minutes at a time.
- Bite. Drietee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Drietee can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Drietee is a spellcaster. Her spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "Good Without Gods" | common | An anonymous paladin's treatise on how to be a good and just person without faith in any of the deities. | 5 lbs. |
| 1 | A matchbook | common | A matchbook containing 6 matches. | ||
| 1 | 25 gp 3 sp 2 cp | Alexandrite broach | uncommon | A copper broach, with a small alexandrite inset. | |
| 1 | 2 gp | Flute | common | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 3 gp 5 sp 6 cp | Money Pouch | common | Drietee's money pouch. It has 3 gp, 5 sp and 6 cp in it. | ¼ lb. |
| 1 | 25 gp | Rapier | common | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 10 gp | Shortsword | common | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 45 gp | Studded Leather | common | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |