Dáiun Ironcandle

Female Dwarven Housekeeper

She is an adolescent dwarf with hazel eyes, brown hair in braids, a big bushy beard, and dark brown skin.

Personality Traits: Dull.

Alignment: neutral.

Born: 758 AC (Age 42)

Orientation: Homosexual

Home: Glorn's Copper Mineshaft

Settlement: Anthracitedeep

Mother: Kilal Ironcandle

Father: Glorn son of Bodarkûn

Siblings

Statistics

STRDEXCONWISINTCHR
11 10 13 9 9 9
+1

ACHPPassive
Perception
Speed
10 6 10 25 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +2

Abilities:

  • Dwarven Resilience. Dáiun has advantage on saving throws against poison, and they have resistance against poison damage.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 20 gp "Spellships: 2 - The Victory" (Illustrated, Dog-eared) By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes win their own spellship - "The Victory", after saving some moon-folk. An expensive illustrated edition, with painted etchings.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 8 gp "Spellships: 4 - The New World" (Dog-eared) By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes fly their spellship so far in to the sky that they find a brand new world and with it new threats.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 10 gp "Spellships: 5 - The Final Voyage" By Gus Newman

The final book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes attempt to find their way back home while battling hostile ships.
5 lbs.
1 5 cp Bucket 2 lbs.
1 Child's drawing A child's drawing of a cow.
1 6 gp Gold chain bracelet A short chain of tiny gold links.
1 4 sp Large silver ear hoop A large silver hoop earring.
1 1 gp 1 sp 4 cp Money Pouch Dáiun's money pouch. It has 10 sp and 14 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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