Mabilia John

Female Longfoot Housekeeper

She is an adolescent longfoot with amber eyes, long flowing dyed auburn hair, and light brown skin.

Personality Traits: Downbeat, Unperturbed.

Alignment: neutral.

Born: 783 AC (Age 17)

Orientation: Bisexual

Home: Orchard

Settlement: Torbury

Mother: Charity John

Father: Edgar John

Siblings

Statistics

STRDEXCONWISINTCHR
9 9 10 9 8 10
-1

ACHPPassive
Perception
Speed
10 4 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +1

Abilities:

  • Lucky. When Mabilia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Mabilia has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Mabilia can move through the space of any creature that is of a size larger than small.

Spoken Languages: Common, Halfling

Inventory

Quantity Value Item Description Weight
1 10 gp "Built To Last" By Thóni Eagertunnel

Architectural treatise focused on stone and metalwork methods used in dwarven construction.
5 lbs.
1 25 gp Book A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section). 5 lbs.
1 Comb A comb.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 1 gp 9 sp Money Pouch Mabilia's money pouch. It has 17 sp and 20 cp in it. ¾ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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