Blanche Barrett
Female Longfoot Hunter
She is an adult longfoot with grey eyes, short strawberry hair in a side parting, and olive skin.
Personality Traits: Dull.
Alignment: lawful neutral.
She is a follower of Solos. (LN)
Born: 767 AC (Age 33)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Torbury
Spouse: Eli Barrett
Mother: Lilly Hollis (Deceased)
Father: Wesley Hollis (Deceased)
Children
- Charlie Barrett the 2nd - age 9 ♂
- Reuben Barrett - age 5 ♂
Siblings
- Trainee Officer Ena Hale - age 31 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 10 | 9 | 10 | 11 | 10 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Blowgun. Ranged Weapon Attack: +2 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Blanche rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Blanche has advantage on saving throws against being frightened.
- Halfling Nimbleness. Blanche can move through the space of any creature that is of a size larger than small.
Spoken Languages: Common, Halfling
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 27 gp 2 sp | Aquamarine tiara | uncommon | A silver tiara, with a small aquamarine inset. | |
| 1 | 10 gp | Blowgun | common | A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading | 1 lb. |
| 1 | Broken arrow | common | A broken arrow, missing its tip. | ||
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Eli" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solos) | common | A holy symbol in the shape of an icosahedron. | |
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | common | Blanche's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 1 sp | Polished stone necklace | common | A string of very large polished stone beads. |