Blanche Barrett

Female Longfoot Hunter

She is an adult longfoot with grey eyes, short strawberry hair in a side parting, and olive skin.

Personality Traits: Dull.

Alignment: lawful neutral.

She is a follower of Solos. (LN)

Born: 767 AC (Age 33)

Orientation: Hetrosexual

Home: Huntsman

Settlement: Torbury

Spouse: Eli Barrett

Mother: Lilly Hollis (Deceased)

Father: Wesley Hollis (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 10 9 10 11 10

ACHPPassive
Perception
Speed
10 6 10 25 ft.

Alignment: lawful neutral

Size: Small

Actions:

  • Blowgun. Ranged Weapon Attack: +2 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +2

Abilities:

  • Lucky. When Blanche rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Blanche has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Blanche can move through the space of any creature that is of a size larger than small.

Spoken Languages: Common, Halfling

Inventory

Quantity Value Item Rarity Description Weight
1 27 gp 2 sp Aquamarine tiara uncommon A silver tiara, with a small aquamarine inset.
1 10 gp Blowgun common A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading 1 lb.
1 Broken arrow common A broken arrow, missing its tip.
1 50 gp Draft Horse common
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Eli" engraved on the inside.
1 2 gp Holy Symbol (Solos) common A holy symbol in the shape of an icosahedron.
1 5 gp Hunting trap common When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch common Blanche's money pouch. It has 8 sp and 19 cp in it. ½ lb.
1 1 sp Polished stone necklace common A string of very large polished stone beads.

Download as Fantasy Grounds NPC

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