Rosamna Smoketook

Female Human Housekeeper

She is an adult human with green eyes (behind a pair of spectacles), short blond hair in a side parting, and light pink skin.

Personality Traits: Tolerant, Honest.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 776 AC (Age 24)

Orientation: Homosexual

Home: Smoketook's Manor

Settlement: Geronstead

Mother: Jasmissa Smoketook

Father: Cered Smoketook

Siblings

Statistics

STRDEXCONWISINTCHR
7 10 12 10 10 9
-1 +1

ACHPPassive
Perception
Speed
10 5 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +2

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 4 gp "Each clever dream" (Dog-eared) By Wymare Alford

Not a particularly famous book, but entertaining.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 2 cp Flask or tankard 1 lb.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 9 sp 5 cp Money Pouch Rosamna's money pouch. It has 8 sp and 15 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.

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